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EDIT: 1/9/17

I updated the demo to add the characters Arlene and Autumn, and also added a lot of other improvements such as original music by @marufawks. Check it out!

Thanks everyone for the overwhelming support! I'll be posting updates on the full situation regularly on Twitter at @kabangeh. I have a lot of ideas for a full game with actual dating/gameplay elements.


Something To Do With Love is a dating sim proof of concept.

There's not any dating yet, you just watch movies and eat food with a long time girlfriend. You can also bathe and sleep. As days pass you can meet new characters!

Purchases are appreciated, but feedback is equally important. Let me know what you think!

More information

Published70 days ago
StatusPrototype
Rating
(25)
AuthorBune Duggy
GenreOther
Tagsanthro, Dating Sim, furry, Visual Novel
Player countSingleplayer

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Click download now to get access to the following files:

SomethingToDoWithLove.exe 74 MB

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Viewing comments 51 to 32 of 51 · Next page
(Edited 1 time)

I bought this and it says not available on windows... So what is this for linux?or is this Unix?(macos) Because I bought this based on the fact it seems to be a windows game. Id feel terrible asking for the dollar back but still would like to know how to play it.

Edit: It seems the itch.io launcher doesnt see this as a playable game and I had to go to the purchases page manually and download the .exe. Thats misleading as it is for windows they need to fix that for .exes that dont need installing.

I actually had no idea that there was such a thing as itch.io launcher.

I'll look into this with the next update so it recognizes it correctly.

Something to do with love


Que chevere!

I made a vidoe over the new demo i really like it so far.


(Edited 2 times)

really enjoying the new demo! I've noticed that you can't order food after meeting Arlene but it's the end of the demo so I don't care...

But, what I don't understand is, both Arlene & Autumn have an animation to "draw your attention" two questions for the future: why are they randomly doing it and why isn't May getting territorial about it, at least looking at them funny or even having the look of "wtf are you doing Arlene you slut" would be interesting, Lel. Also congrats on development, I see a solid future for this!

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There's history between the characters you can get more detail on through conversations. Nothing is fully spelled out but everyone is pals.

I'm planning on keeping these characters around, but the full game will have more "territiorial" gals.

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Speaking of, what are your plans next? Are you going to make another demo that proves more aspects of the game or work on the full game in ernest?

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Maybe a little more polish on this demo, but nothing major. I'm not building on this demo for the full game. I might not even use the same engine.

(Edited 1 time)

woah. That's big news if that's true. what's your start profit goal?

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Not sure what that is exactly, but I haven't though about anything involving money just yet.

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Love what I see here so far. excellent work!


Only think that got me was, and I'm not trying to be a perv here, the excessive fog in the bath/shower scene. I understand you're trying to keep it at least in the G to PG range, but its actually kind of distracting having nearly a quarter of the screen whited out like that.


That's honestly my only gripe. Otherwise, I really look forward to how this progresses.

Keep up the awesome work! ^_^

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The fog is fairly random, Sometimes you see a little more then other times. Still, the sprite itself has fog drawn onto it so you'll never see the goods :P

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Good Evening. When's the fullversion out?

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I have no plans yet, just ideas. If you have any suggestions I'd love to hear them!

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Evening. Yeah, you could with the next Demo Update activate the Settings menu & the backpack.

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Enjoying the new content(10Jan demo), but the bugs are getting bad…

It looks like "blocking content" features are the thing that makes bugs a real problem. After just a few days May always gets into a "food is on its way" state that blocks movies and showers, and I haven't figured out a way to escape. Maybe it's always triggered by the waking-up line "Whacha wanna do today?"? With the first demo, the movies being blocked off was a problem, and sadly that seems to still be a thing. I'm not that familiar with Game Maker, but it looks like flags are able to be set by a bunch of things they shouldn't be? You could try redundantly clearing the "food is on its way" flag when sleeping, frex, but the movies I'm not so sure about. OTOH, getting the shower scene when leaving May's bedroom for the hallway is always a laugh :)

Love May's animations, now that she does them <3

Interestingly, I kept mixing up Arlene and Autumn, until they showed up in the game, then suddenly not a problem. Probably the "first letter rule" in action. You may want to make sure the player sees them early, enough to get a feel for who they are.

It, ah, seems a little weird to have a substantial arc about one of the UI features being disabled, ne? O:) And, aren't phone chargers basically just USB mini(and derivatives) nowdays? Despite those two, I'm liking a lot about the phone charger arc :) But it does seem weirdly like Arlene is the focus of new instances of May calling the player male: "Arlene's away at some weirdo convention and she's got this guy's phone charger.", "He does, but he's been here all weekend.", "You DID have to borrow his after all.", "He does, but for some reason he never charged it after he went home.", etc.

I gather this is intended to be a non-exclusive relationship? It'd be nice to know if that was intended, or just a result of the characters having OOC history… ("At least I thought I was." Heh.)

The first demo had a lot of lines in the "talk" option, even if they were pretty aggressive about provoking bugs, but in this one talking to May seems to always(except for plot) get "We have a lot of the same tastes, you know?". It has a second line that only plays if it's going to get stomped by food, which begins "Not that I'd mind if you liked other things, just an", but I dunno the rest. Maybe that's the first "talk to May" line, and nothing else comes up because the first one doesn't complete?

There's a lot of typos and other misspellings(normal for a pre-alpha demo), but "bad segway" conjures quite the mental image :3

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You have a pretty good idea of what's going on, not sure how it got out of whack though. Every food related flag resets when you sleep so it must be the wait time (which gets shorter every day) going crazy somehow.

The demo is basically done after 3 days and there's only two meals so I might as well skip the food at that point honestly.

And yeah, that was intentional.

Not sure how you're only getting that one dialogue. It should only play once and only under certain circumstances. There are actually a lot of conversations to unlock now. I can't seem to reproduce this bug, if you have any more details let me know.

The gender choosing thing I mentioned before is a planned feature for a full game, this is still just a proof of concept.

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On the subject of food, what is the delay time? Is it set or a variable?


By accident, the game seems to be better without the food event. Seems like a gameplay interruption. I think the idea is good though but maybe better as one of those random event things you've been thinking of.

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It's a value that ticks down slowly but is sped up by doing stuff too.

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I removed the food event after day 2. Originally it just went by quicker after you already had that meal but you were 100% right. It's just annoying at that point.

Personally, I kinda like doing chinese food twice, once when it's May's idea and once when it's my idea, and the first time going the route where she says "I'd love you even if you were fat" to me, then the second time saying it to her :J However… maybe "let's just get something from the fridge" should be a food option, which just has her go "eh sure" and then fade to black and back? That way the player can skip it unless they want it :J (It also seems weird to get delivery every day.)

I'm not sure the delay serves any purpose; after the initial look around May's room, there isn't much to do other than the things that are blocked while food is coming, and things that are on their own timers.

Also, this is a pre-beta demo so eh, but personally I like to shower before breakfast, if it isn't a perfunctory "grab a bar on the way to the shower". Maybe make the doorway to the kitchen clickable? There's a problem that shows up in Don't Starve and in the Zelda games: It's not fun to do something if you have to do it, even if it would otherwise be fun. The food being "on rails" may be the main reason it's not fun.

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Gonna make use of the "let's not eat" option instead of making her force it I think.

I, ah, often play for a dozen or so in-game days, so that may be part of why I found the "food is on its way" issue O:J (Also, there are some lines from Arlene that I normally don't see until the fourth or fifth day, and I planned on watching every movie with May.) I'll check tonight whether the timing is related to meeting Arlene, as Dig-Bick found.

I do remember getting another line via "talk" to May, and I think that time the food came before I could ask about her game collection(love the things she has to say about some of them :3), so maybe clicking on the games puts that one "in front", and it never completes so it never leaves the front? I'll try it tonight.

Listing the gender-marked lines was more intended as a reference you could look at when you do implement the choice. Games that retrofit gender choice tend to leave a lot of things still assuming male >_>

(Edited 1 time) (+1)

Alright man, here is some bugs I found. This is for the build released 1/9

  • When you go from May's room to hallway there is a seemingly random chance it will trigger the shower scene. Really it seems more tied to the time of day but I haven't done it thoroughly.
  • When you click the exit door icon and select 'Yup' there is a chance it will also trigger the shower scene and ignore exiting the program. This doesn't come up on the invisible X close button.
  • Exiting with the door icon will forward to a black screen without closing, clicking again with the dialogue displayed again, and once more it will close. I should note sometimes it will leave a black GMS window active.
  • When you select going home option at the end of the day, and come back the dialogue for the breakfast bit may trigger leaving player in the outside location with may in 'explore mode,' the gameplay mode when you are in the Room or hallway basically. Without any hotspots or events the only way out is to quit or use the 'space bar' command. Incidentally could you document what some of these hotkeys actually do? I don't know if space just moves to may's room or resets anything.
  • When you do the sleepover option there seems to be a chance that it will skip the breakfast sequence. May will have dialogue like you've already done it but it will not progress. This ends up breaking the Autumn and Arlene event sequences.
  • When you have ordered food and select the shower, two dialogues are displayed at the same time. Selecting shower permanently locks may in the Food is Coming dialogue.
  • When in Arlene's room and selecting the Quit icon, selecting yes just takes you to the hallway.
  • You misspelled 'Spectrum' in the intro
  • When highlighting the Load Game menu option the 'Nope' dialogue flickers on screen too quickly to be displayed proper.
  • There are no hotspot highlights for Arlene's room. That was probably a time contraint thing, huh?

That's all I could find so far. About the food sequence bugs, they seem more likely to happen under the pizza sequence tree than the chinese food. Hope this helps!

(Edited 1 time) (+1)

The space bar was actually a debug thing I forgot to lock off.

Working on these bugs now, should have an update in a bit.


Edit:Uploaded a new version that should fix all these issues. Also added more dialogue.

(Edited 1 time) (+1)

Well, that was quick, thanks!

Love the new music, by the way!

Add: New bug. FPS drops randomly. Usually by changing rooms it bounces back.

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That's when the textures load. I don't think there's a way to do it nicely in Game Maker. The way GM handles images in general isn't really suitable for this type of game so I'm probably gonna move to Unity which has more compression and streaming options.

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You sooo need a banner or cover!

(Edited 1 time)

Well I'll be... There's your banner for ya!

(Edited 1 time)

I hope more people have been supporting this.

(+1)

Yep! Since I gave the option to pay for downloads there have been plenty, and also some others donating to my paypal.

I'm working on a new teaser demo that's a little more deserving of so much generosity, then I'll probably move on to something I'd feel comfortable actually expecting money from.

(Edited 1 time)

You make it, We'll buy it.

(+1)

This is fun although after two weeks I would think Arleen would come back with my charger. I mean her head is probably in a bucket somewhere now.

Hey, the animations in this are suuuper sweet! Did you use Live2D to make them or are they animated by hand or some other way?

(+1)

The characters are modeled and animated in Blender.

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Oh, wow! This is actually pretty cool! I'd love to see where this game goes in the future, but I know one thing for sure about it: You have to keep developing it! I sorta even like the fact that it's post-date, and just a casual relationship with someone else. Amazing work! I'll support, definitely!

(Edited 1 time)

I'm glad this game got some attention drawn to it. I hope there's more to do than just the dating sim as well. No game has anything after the dating part is over and many gamers wish there was a little more after that.

(Edited 2 times) (+1)

That mostly because that's what dating is all about to get the girls of your dreams. And when you have it then it ends right there, but you are right the real dating is just beginning after those game end. Now you have your lady, and you have to keep her happy by being a good BF. But it's not dating since it the second base and it more like a relationship between 2 furs then it's dating.

Kind of curious if the finale version will allow for the male to be human or not. It would be interesting to see the shift in dialogue from that.

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Not sure exactly what's going on with the main characters just yet, but species isn't something that would be addressed in the dialogue. Keeps things a lot more simple.

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Here is a little donation keep up the good work, and I will be watching your progress <3.
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Thanks a bunch!

(Edited 2 times) (+1)

Wow, this is beautiful <3

I'd say this isn't a dating sim yet, but it's better than a dating sim! I would love a game that spent less time on(or even skipped over) the "get a date" stage, and more time on the "been dating a while" stage :) Maybe a "what level do you want to start on" kinda option?

The demo has very limited content, and the usual supply of demo bugs(May often stops reacting and just keeps playing her base idle animation, one time watching the first Godzilla movie blocked watching the second, and try talking to her with the speech bubble in her room then over the next few days try watching movies), but it's already at the "where did my hour go" level :)

On the subject of dating sim mechanics, the big one is covered by the TVTrope RelationshipValues. (Really, you can learn a lot about any media genre by spending a saturday afternoon looking it up on TVTropes.) One way to think of it is: How much does she think you're a goofball? How much does she like goofballs? How much does she think you're a gentleman? How much does she like gentlemen? Etc.

A trick with idle animations is to make sets of 3(or more) sub-animations that can all tween into each other, then after each sub-animation pick a random one to go next. 3 idle sub-animations like this will look better than one idle animation 3× as long.

Any plans on adding chargen, at least a gender choice? As a lesbian, every time she referred to me as "guy", and every time the mouse dude appeared in the shot and I had to remember that's supposed to be me, it was jarring.

(Edited 2 times)

That's a lot to put on one man but it would be nice to have such a dating sim with that level of detail, might I add. Maybe it would be feasible if he had more than just himself to work on this? #donate_to_this_game

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Hm. I think the level of detail is fine; the demo intro blurb mentions "haven't personally played a lot of dating sims so any input will be extremely helpful", so the para on RelationshipValues was intended as kind of a crash course on the subject.

On donation, I'm waiting for something more trustworthy than PayPal, I've had problems with them in the past. Also I've already spent my discretionary budget for the month, and I probably won't get approval to go over that for a video game. But the demo's already good enough I plan on setting aside some of next month's for when another way opens up :D (Hint hint, Terence ;)

(+1)

I was definitely considering hiring another artist for stylish character designs.

I got your Christmas present by the way, definitely the best one I got this year. Thank you! It means a lot.

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I'm actually removing all the non-first person stuff from an upcoming demo since it doesn't quite fit with the rest of it. Not sure where she addresses his gender, maybe she says "dude" at some point. In any case, May is down with girls too which is something that'll be addressed in the next demo.

Any plans for a full on game are still up in the air, so thanks for the feedback!

So there'll be no cut-scenes of May and the player? Or are you making it so you just can't see the player in cut-scenes?

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Just for this teaser demo for now, there will definitely be more movie-like cutscenes in the final game to go along with more character options.

Sweet O:) Welcome and thank you for working on this! :)

I played through the demo again, and here's the mentions of his gender I found:

"Jealous? I may have a couple dozen "hazubandos" but I've only got one "booifurendo"."

"Hey, how about you go on the "you already ate and don't get a say in what I have for dinner" diet, Mr. Healthy. I'm hungry for pizza."

"What? It's a thing, Mr. Health nut. I saw a guy do it on the internet. In fact, there's your diet right there. Degrease that sucker."

"Aaaand, you're still carrying an empty backpack and a map… OK dude."

The one I was thinking of was a reply option early on: "It's just a map. A guy can't have a map?" I guess in my head I turned the others into callbacks to that, sorry. (She also refers to Wilson as "guy" once or twice, I probably put him and the mouse dude in the same mental bin.)

I'm not sure about this one, but together with the others it feels like it contributes: "Plus if we were both fat our bellies would smack together when we do it." I could go into details, but… yeah.

Finally, the general stereotype of "you're supposed to like action movies, I'm supposed to like romance movies" seems gender-based… especially since May ends up liking the action movies far more than the romance movies.

(I really do miss her reactions every time I encounter that "no animations" bug <\3)

(Edited 1 time)

two questions then; will you be able to pick your characters "look" or gender? Also, is May only going to have that one outfit?

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So far the plan is for each character to have at least one outfit per season, not sure yet how the player character will be handled but gender will definitely be an option and it will factor in to the planned social simulation.


This little game was... interesting to play. Tried to see what all it offered, had a bit of a blast. Wish it had more going for it.

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Wow, you got that shower glitch worse then anyone I've seen yet.

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I take it there was more to enjoy? How lame... I was hoping there was more than just about 4-6 minutes worth of game there. Maybe I'll revisit it again later.

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There wasn't that much more, no worries. There will be an update.

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No worries. Send me a message on my channel and I'll revisit it and try to spread the love. I'm intrigued with where this 'could' go.

(Edited 2 times)

You know something that would really make this game interesting and/or would pull even more people to play it? If you added some depth of detail to the game; as in the text saying just little things going on around you? Maybe alternate endings of sort? Or, if you had something going on in the background, such as little Snippets of some story going on, that could make it Much more interesting to some.

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I've never personally liked that sorta thing. That's a very "visual novel" thing to do I suppose but I'm going to try the "show, don't tell" approach more often then not.. That's also the reason the protagonist is completely silent unless there's a dialog option to choose.

I'm gonna try to have a lot of interaction and background details that change such as weather, kind of like how I have the time of day right now.

Good idea there. Just protect the "illusion of choice". Every game developer has to make or fake it or else the player will feel controlled no matter the game. Undertale and the certain Telltale games are both good story-driven examples that I can think of because they'll almost always have the same ending. Here's a link to better explain it for everyone........#donate_to_this_game

(+1)

For a full on game I have a plan to manage this sort of thing, but there will be somewhat pre-determined stories since a computer couldn't exactly write a compelling narrative. Those stories might have certain dialogue added depending on player choices to give the illusion that it's totally dynamic.

Bad Example: "Remember when we were "insert place here" and we had that conversation about "insert thing here?" It was "insert weather" that day, I felt "insert emotion here."

Meanwhile, the main story is somewhat on branching rails Telltale style with the side content being actual dynamic social simulations.

Whoa, you donated again? Thanks again!

If I decide to do crowdfunding I'll make sure you get the appropriate reward tiers with no extra contribution necessary.

I understand and I like your thinking; I don't know how to draw support to you yet so I'll just keep donating.......#Donate_to_this_game

(+1)

I've already got way more support then I was expecting. This was mainly just a pitch game to get people on board for a bigger game after all.

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Viewing comments 51 to 32 of 51 · Next page